- Software and Hardware Requirements (Master/Fuser Computer)
- License Mechanism for PhotoMesh
- PhotoMesh License Options
- Installing PhotoMesh
- Silent Installation of PhotoMesh
- Configuring PhotoMesh to Use the Skyline Floating License Server (SFLS)
- Checking Out Licenses on the Client Side
- Uninstalling PhotoMesh
- Installing PhotoMesh Fusers
- Uninstalling PhotoMesh Fusers
- Starting PhotoMesh
- 3D Mesh Layers
- 3DML Display Style Options
- About Analysis Tools
- About Building
- About Control Points
- About Fusers
- About Imagery Acquisition
- About Importing
- About LiDAR Management
- About Photo Management
- About PhotoMesh
- About PhotoMesh Automation
- About PhotoMesh Workflow
- About Reviewing Your Build
- About Terrain Objects
- About Working
- Advanced Settings
- Area Tool
- Auto
- AWS Fusers
- Client Side
- Collection
- Directionality
- Distance Tool
- Dropping Files
- Elevation Layers
- Error/Message Log
- Exporting Models
- FMV
- Fuser Auto
- Hardware Requirements
- Imagery
- Imagery Acquisition
- Imagery Layers
- Information Query Tool
- Input Format
- Its Trajectory Data
- LAS
- Layers
- Layout
- LAZ
- Linux
- Locations
- Marking Control Points
- Master
- Master/Fuser Computer
- Optimal Illumination Conditions
- Other Input Sources
- Outputs
- Overlap
- Overview
- Parameters
- Photo Collection Properties
- Photo Pre
- Photo Requirements
- PhotoMesh API
- PhotoMesh Components
- PhotoMesh License Options
- PhotoMesh Resources
- PhotoMesh Ribbon
- Polygons
- Pool
- Presets
- Project Tree
- Queue API
- Reconstruction Tiles
- Resolution
- Review Mode
- Right-Click Shortcut Menus
- Scaling
- SFLS
- SkylineGlobe Product Suite
- Software
- Start Page
- Studying Photos
- Swipe Mesh
- Terrain Objects
- Uninstalling PhotoMesh
- Uninstalling PhotoMesh Fusers
- VPC
- Water Body Polygons
PhotoMesh License Options
The following PhotoMesh license options are available:
§ PhotoMesh Standard – Pay per fuser. No gigapixel limit.
§ PhotoMesh GX – Pay per gigapixel in your project. Unlimited managers/fusers. This option is generally implemented with Skyline Floating License Server (SFLS), or using an online gigapixel credit form or request file. Gigapixel credits are loaded to SFLS, and then applied to a project’s photos when building the project. See the SFLS Setup Guide for more information.
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