License Mechanism for PhotoMesh
PhotoMesh is protected by a licensing mechanism that controls its operation, license term, and available modules. A license file issued by Skyline determines the licensing mechanism used.
The following licensing mechanisms are available for PhotoMesh:
§ Local Hardware Protection (USB Key)
§ Local Hardware Protection (HASP Key)
§ Workstation Dependent Software License
§ Skyline Floating License Server
Local Hardware Protection (USB Key)
A USB key is a physical hardware key delivered with the PhotoMesh software package that plugs into the USB port of the computer – to allow the operation of the product. Verify that the USB key is plugged into the USB port before starting PhotoMesh.
Local Hardware Protection (HASP Key)
In some cases, Gemalto’s HASP key solution is used instead of a USB key. The HASP key is a physical hardware key delivered with the PhotoMesh software package that plugs into the USB port of the computer – to allow the operation of the product. Verify that the HASP key is plugged into the USB port before starting PhotoMesh. To use a HASP key, the necessary driver must be downloaded and installed on your computer. See "Manual Installation of the HASP Driver" in this chapter for information.
Workstation Dependent Software License
Another type of license is the workstation dependent software license. This license does not require any hardware protection but is limited to a specific computer. Before working with the workstation dependent software license, you must first register to get a license locked to your computer. The license cannot be transferred without repeating the registration process.
Skyline Floating License Server
The license information can also be obtained using a floating license server which enables a number of licenses to be shared among a larger number of users. When an authorized user wants to run PhotoMesh, the user requests a license from the license server, and if one is available, the license server allows PhotoMesh to run. When the user finishes running PhotoMesh, the license is returned to the license server for use by other users. See "Configuring PhotoMesh to Use the Skyline Floating License Server (SFLS)" and "Checking Out Licenses on the Client Side" in this chapter for information. The floating license server also supports the PhotoMesh GX mechanism, which allows you to pre-purchase a bank of gigapixel credits, load them to your local Skyline Floating License Server (SFLS), and automatically apply them towards different PhotoMesh projects.. See "Applying Gigapixel Credits" in the "Building" chapter for more information.
HASP Floating License
In some cases, Gemalto’s NetHASP solution is used instead of Skyline's Floating License Server. The NetHASP key is a physical hardware key delivered with the PhotoMesh software package that plugs into the USB port of the server computer along with installation of the NetHASP License Manager software. It allows a predetermined number of concurrent users on the same network to use PhotoMesh, according to the license level defined by Skyline, without an individual hardware key on each of their computers.
License Manager
The License Manager allows the user to view and update the current license level.
To activate the License Manager:
§ From the File menu, point to Resources, and then click License Manager. The License Manager window is displayed.