- 3D Mesh Layers
- 3DML Display Style Options
- About Analysis Tools
- About Building
- About Control Points
- About Fusers
- About Imagery Acquisition
- About Importing
- About LiDAR Management
- About Photo Management
- About PhotoMesh
- About PhotoMesh Automation
- About PhotoMesh Workflow
- About Reviewing Your Build
- About Terrain Objects
- About Working
- Advanced Settings
- Area Tool
- Auto
- AWS Fusers
- Client Side
- Collection
- Directionality
- Distance Tool
- Dropping Files
- Elevation Layers
- Error/Message Log
- Exporting Models
- FMV
- Fuser Auto
- Hardware Requirements
- Imagery
- Imagery Acquisition
- Imagery Layers
- Information Query Tool
- Input Format
- Its Trajectory Data
- LAS
- Layers
- Layout
- LAZ
- Linux
- Locations
- Marking Control Points
- Master
- Master/Fuser Computer
- Optimal Illumination Conditions
- Other Input Sources
- Outputs
- Overlap
- Overview
- Parameters
- Photo Collection Properties
- Photo Pre
- Photo Requirements
- PhotoMesh API
- PhotoMesh Components
- PhotoMesh License Options
- PhotoMesh Resources
- PhotoMesh Ribbon
- Polygons
- Pool
- Presets
- Project Tree
- Queue API
- Reconstruction Tiles
- Resolution
- Review Mode
- Right-Click Shortcut Menus
- Scaling
- SFLS
- SkylineGlobe Product Suite
- Software
- Start Page
- Studying Photos
- Swipe Mesh
- Terrain Objects
- Uninstalling PhotoMesh
- Uninstalling PhotoMesh Fusers
- VPC
- Water Body Polygons
About PhotoMesh
Skyline’s PhotoMesh fully automates the generation of high-resolution, textured, 3D mesh models from standard 2D photographs, LiDAR and Full Motion Video (FMV), offering a significant reduction in cost and time compared to traditional modeling methods. PhotoMesh’s breakthrough technology is based on the highest-performance photogrammetry, computer vision, and computational geometry algorithms. Combining any number of photographs, in a wide range of formats and resolutions, PhotoMesh generates highly-detailed 3D models that can be viewed and queried using TerraExplorer or other 3D and GIS products.
PhotoMesh employs elaborate tiling mechanisms to efficiently handle projects with even hundreds of thousands of photos. Running on standard hardware, PhotoMesh can also exploit computer clusters and cloud computing to run a single project simultaneously on hundreds of fuser machines. Sharing the workload involved in generating PhotoMesh output vastly accelerates all steps of the build.