ITerrainDynamicObject80
The ITerrainDynamicObject80 interface gives the client access to the TerraExplorer dynamic object. Using this object, the client can create a pre-defined set of waypoints that the object will then follow (within the given parameters).
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Properties |
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Gets and sets the acceleration, in meter per second² of the object. (valid only if MoveByTime is set to False) |
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An IAction80 representing the operation that takes place when the object is clicked in the Project Tree. |
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Gets and sets an enum determining how the waypoint heights are interpreted. |
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An IAttachment80 representing the attachment behavior of the object. |
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An IColor80 representing the background color. (valid only for DYNAMIC_TEXT_LABEL DynamicType) |
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Gets and sets an enum that determines the behavior of the dynamic object upon reaching the route’s endpoint. (valid only if MoveByTime is set to False) |
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Gets and sets an enum that determines the object type. |
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Gets and sets a full path name or a URL to a model or an image file that this object should use. |
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Gets and sets a Boolean that determines whether the model’s textures are automatically flipped. |
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Gets and sets the name of the font. (valid only for DYNAMIC_TEXT_LABEL DynamicType) |
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Gets and sets the size of the text, from 8 to 72 points. (valid only for DYNAMIC_TEXT_LABEL DynamicType) |
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Gets and sets the font style of the text. (valid only for DYNAMIC_TEXT_LABEL DynamicType) |
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Gets the ID of the object. (Inherited from ITerraExplorerObject80) |
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Gets and sets a Boolean that determines whether the label keeps its original size in pixels or whether it grows as you fly closer. (valid only for DYNAMIC_TEXT_LABEL or DYNAMIC_IMAGE_LABEL DynamicType) |
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An IMessageObject80 representing the message object assigned to the object. |
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Gets and sets the characteristics of the object’s motion. |
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Gets and sets a Boolean that determines whether a dynamic object's movement is based on a start and end time. |
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Gets an enum that identifies the type of the object. (Inherited from ITerraExplorerObject80) |
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Gets and sets a Boolean that determines whether the object pauses in the middle of its route. |
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Gets and sets a Boolean that determines whether the dynamic object starts moving when a FLY project opens. |
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An IPosition80 representing the position and orientation of the object on the terrain. |
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Gets and sets a Boolean that determines whether the object is saved in the Fly file. (Inherited from ITerraExplorerObject80) |
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Gets and sets the dimensions, in meters per pixel, of the object. |
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Gets and sets a Boolean that determines whether a track line indicating the dynamic object’s path is displayed even after the object’s property sheet is closed. |
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An ITerrainObject80 representing terrain properties including draw order and ground object status. |
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Gets and sets the text of the label that follows the dynamic object route. (valid only for DYNAMIC_TEXT_LABEL DynamicType) |
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An IColor80 representing the text color. (valid only for DYNAMIC_TEXT_LABEL DynamicType) |
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An ITimeSpan80 |
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An ITooltip80 |
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TrackLineStyle |
An ILineStyle80 |
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An ITreeItem80 describing the representation of the object in the Project Tree. |
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Gets and sets the turn speed of the object in degrees per second. (valid only if MoveByTime is set to False) |
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An IVisibility80 |
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An IRouteWaypoints80 representing the dynamic route’s waypoints. When IRouteWaypoints80 represents the waypoints of a dynamic object, the IRouteWaypoint80 orientation properties (Yaw, Pitch, Roll) are ignored. |
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Methods |
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Gets an array of text strings assigned to each object global namespace. (Inherited from ITerraExplorerObject80) |
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GetParam |
Reserved. Currently not used. (Inherited from ITerraExplorerObject80) |
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Resets the object position to the given waypoint index. |
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Sets an array of text strings assigned to each object global namespace. (Inherited from ITerraExplorerObject80) |
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SetParam |
Reserved. Currently not used. (Inherited from ITerraExplorerObject80) |
Acceleration
Gets and sets the acceleration, in meter per second² of the object. If each waypoint has a different speed value, this property determines how the object accelerates (or decelerates) between the waypoints (valid only if MoveByTime is set to False).
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Acceleration |
C# |
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double Acceleration { get; set; } |
C++ |
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HRESULT Acceleration([out, retval] double* pVal) HRESULT Acceleration([in] double pVal) |
AltitudeType
Gets and sets an enum determining how the waypoint heights are interpreted. The following are the possible values:
§ ATC_TERRAIN_RELATIVE = 0
Places the object’s pivot point at a specified altitude above the ground.
§ ATC_TERRAIN_ABSOLUTE = 3
Places the object’s pivot point at a specified altitude above the terrain database vertical datum base ellipsoid.
Note: For objects whose MotionStyle property is set to MOTION_GROUND_VEHICLE, the AltitudeTypeCode is always set to ATC_TERRAIN_RELATIVE.
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AltitudeType |
C# |
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AltitudeTypeCode AltitudeType { get; set; } |
C++ |
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HRESULT AltitudeType([out, retval] AltitudeTypeCode* pVal) HRESULT AltitudeType([in] AltitudeTypeCode pVal) |
CircularRoute
Gets and sets an enum that determines the behavior of the dynamic object upon reaching the route’s endpoint (valid only if MoveByTime is set to False). The enum has the following values:
§ CRT_STOP_AT_THE_END = 0
The object stops at the end of the route.
§ CRT_MOVE_TO_START = 1
The object drives/flies/walks back to the beginning of the route when it reaches the end.
§ CRT_JUMP_TO_START = 2
The object jumps back to the beginning of the route when it reaches the end.
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CircularRoute |
C# |
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CircularRouteType CircularRoute { get; set; } |
C++ |
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HRESULT CircularRoute([out, retval] CircularRouteType* pVal) HRESULT CircularRoute([in] CircularRouteType* pVal) |
DynamicType
Gets and sets an enum that determines the object type. The enum has the following values:
§ DYNAMIC_3D_MODEL = 0
When this type is selected, the client must also supply a valid model file name (using the FileName property). This model can be either an X file or FLT file.
§ DYNAMIC_TEXT_LABEL = 1
When this type is selected, the client must also supply a text string for the object (using the Text property).
§ DYNAMIC_IMAGE_LABEL = 2
When this type is selected, the client must also supply a valid image file name (using the FileName property). This image can be a BMP, GIF or JPEG file.
§ DYNAMIC_VIRTUAL = 3
When this type is selected, the dynamic object does not have any visual representation on the terrain. This option is useful when the attachment mechanism of TerraExplorer is used to allow several objects to follow a pre-defined route.
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DynamicType |
C# |
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DynamicObjectType DynamicType { get; set; } |
C++ |
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HRESULT DynamicType([out, retval] DynamicObjectType* pVal) HRESULT DynamicType([in] DynamicObjectType pVal) |
FileName
Gets and sets a full path name or a URL to a model or an image file that this object should use. This property is ignored for DYNAMIC_TEXT_LABEL and DYNAMIC_VIRTUAL types. The DynamicType property determines the file type that should be used.
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FileName |
C# |
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string FileName { get; set; } |
C++ |
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HRESULT FileName([out, retval] BSTR* pVal) HRESULT FileName([in] BSTR pVal) |
FlipTexture
Gets and sets a Boolean that determines whether the model’s textures are automatically flipped (valid only for DYNAMIC_3D_MODEL DynamicType).
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FlipTexture |
C# |
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bool FlipTexture { get; set; } |
C++ |
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HRESULT FlipTexture([out, retval] VARIANT_BOOL* pVal) HRESULT FlipTexture([in] VARIANT_BOOL pVal) |
FontName
Gets and sets the name of the font (e.g., Arial) of the dynamic text label (valid only for DYNAMIC_TEXT_LABEL DynamicType).
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FontName |
C# |
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string FontName { get; set; } |
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HRESULT FontName([out, retval] BSTR* pVal) HRESULT FontName([in] BSTR pVal) |
FontSize
Gets and sets the size of the text, from 8 to 72 points (valid only for DYNAMIC_TEXT_LABEL DynamicType).
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FontSize |
C# |
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int FontSize { get; set; } |
C++ |
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HRESULT FontSize([out, retval] long* pVal) HRESULT FontSize([in] long pVal) |
FontStyle
Gets and sets the appearance of the text (valid only for DYNAMIC_TEXT_LABEL DynamicType). The style can be any combination of the following values (or 0 for regular font):
§ TE_FONT_BOLD = 1
§ TE_FONT_ITALIC = 2
§ TE_FONT_UNDERLINE = 4
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FontStyle |
C# |
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int FontStyle { get; set; } |
C++ |
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HRESULT FontStyle([out, retval] long* pVal) HRESULT FontStyle([in] long pVal) |
LimitScreenSize
Gets and sets a Boolean that determines whether the label keeps its original size in pixels or whether it grows as you fly closer (valid only for DYNAMIC_TEXT_LABEL or DYNAMIC_IMAGE_LABEL DynamicType).
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LimitScreenSize() |
C# |
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bool LimitScreenSize { get; set; } |
C++ |
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HRESULT LimitScreenSize([out, retval] *VARIANT_BOOL pVal) HRESULT LimitScreenSize([in] *VARIANT_BOOL pVal) |
MotionStyle
Gets and sets an enum that determines the characteristics of the object’s motion. The enum has the following values:
§ MOTION_GROUND_VEHICLE = 0
The object pitch and roll are determined by the terrain underneath the object.
§ MOTION_AIRPLANE = 1
The object rolls like an airplane on turns and its nose pitch points to the next waypoint.
§ MOTION_HELICOPTER = 2
The object pitch is always -30° and its roll is always 0.
§ MOTION_HOVER = 3
The object pitch and roll are both always 0.
§ MOTION_MANUAL = 4
The object turns as fast as required to point to the next waypoint defined by IRouteWaypoint80, ignoring the TurnSpeed (this is equivalent to setting TurnSpeed over 1000). The API client can set the yaw, pitch, and roll at each waypoint. If the value -9999 is entered for any of these parameters, a default value will be calculated for this parameter so that the object will point to the next waypoint.
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MotionStyle |
C# |
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DynamicMotionStyle MotionStyle { get; set; } |
C++ |
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HRESULT MotionStyle([out, retval] DynamicMotionStyle* pVal) HRESULT MotionStyle([in] DynamicMotionStyle pVal) |
MoveByTime
Gets and sets a Boolean that determines whether a dynamic object's movement is based on a start and end time.
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MoveByTime |
C# |
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DynamicMotionStyle MoveByTime { get; set; } |
C++ |
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HRESULT MoveByTime ([out, retval] VARIANT_BOOL* pVal); HRESULT MoveByTime ([in] VARIANT_BOOL pVal);) |
Pause
Gets and sets a Boolean that determines whether the object pauses in the middle of its route.
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Pause |
C# |
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bool Pause { get; set; } |
C++ |
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HRESULT Pause([out, retval] VARIANT_BOOL* pVal) HRESULT Pause([in] VARIANT_BOOL pVal) |
PlayRouteOnStartup
Gets and sets a Boolean that determines whether the dynamic object starts moving when a FLY project opens.
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PlayRouteOnStartup |
C# |
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bool PlayRouteOnStartup { get; set; } |
C++ |
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HRESULT PlayRouteOnStartup([out, retval] VARIANT_BOOL* pVal) HRESULT PlayRouteOnStartup([in] VARIANT_BOOL pVal) |
ScaleFactor
Gets and sets the scale factor of the object. The specific scale effect depends on the object type.
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ScaleFactor |
C# |
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double ScaleFactor { get; set; } |
C++ |
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HRESULT ScaleFactor([out, retval] double* pVal) HRESULT ScaleFactor([in] double pVal) |
ShowTrack
Gets and sets a Boolean that determines whether a track line indicating the dynamic object’s path is displayed.
Note: A track is displayed while the dynamic object is being edited (i.e., as long as its property sheet is open), regardless of this property value. This property only determines whether a track will continue to display even after the object’s property sheet is closed.
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ShowTrack |
C# |
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bool ShowTrack { get; set; } |
C++ |
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HRESULT ShowTrack ([out, retval] VARIANT_BOOL* pVal) HRESULT ShowTrack ([in] VARIANT_BOOL* pVal) |
Text
If the DynamicType is DYNAMIC_TEXT_LABEL, this is the text of the label that follows the dynamic object route (valid only for DYNAMIC_TEXT_LABEL DynamicType).
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Text |
C# |
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string Text { get; set; } |
C++ |
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HRESULT Text([out, retval] BSTR* pVal) HRESULT Text([in] BSTR pVal) |
TurnSpeed
Gets and sets the turn speed of the object in degrees per second. If the object has a very low turn speed value and a very high speed value, it may not be able to follow the exact route, especially at tight turns (valid only if MoveByTime is set to False).
Note: To ensure that the object will always point to the next waypoint on the route, set a TurnSpeed that is equal to or greater than 1000.
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TurnSpeed |
C# |
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double TurnSpeed { get; set; } |
C++ |
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HRESULT TurnSpeed([out, retval] double* pVal) HRESULT TurnSpeed([in] double pVal) |
RestartRoute
Resets the object position to the given waypoint index. Usually, this is used to reset the object position to the beginning of the route (index = 0).
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RestartRoute( Index) |
C# |
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void RestartRoute( int Index = 0) |
C++ |
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HRESULT RestartRoute( long Index) |
Parameters
Index
A zero based index of the waypoint at which the object should restart.
Exceptions
See: HRESULT Return Values for a list of possible values returned by the HRESULT.