IRoofFace80

This interface gives the client access to roof face properties. You can define the shape of the roof as a flat surface, or as an angular surface. After defining the building geometry, you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.

 

 

Properties

 

Color

An IColor80 representing the roof face color. (Inherited from IBuildingFace80)

FillType

Gets and sets the fill type for the roof. (Inherited from IBuildingFace80)

RooftopDeltaHeight

Gets and sets the height of the top of the angular roof above the building.

Style

Gets and sets an enum that determines whether the roof is flat or angular.

Texture

An IObjectTexture80 representing the roof face texture. (Inherited from IBuildingFace80)

RooftopDeltaHeight

Gets and sets the height of the top of the angular roof above the building. This value applies only when Style is set to angular roof.

 

JavaScript

 

RooftopDeltaHeight

 

C#

 

double RooftopDeltaHeight { get; set; }

 

C++

 

HRESULT RooftopDeltaHeight([out, retval] double* pVal)

Style

Gets and sets whether the roof is flat or angular. The following are the possible values:

§   ROOFTOP_FLAT = 0

§   ROOFTOP_ANGULAR = 1

 

JavaScript

 

Style

 

C#

 

RoofStyleCode Style { get; set; }

 

C++

 

HRESULT Style([out, retval] RoofStyleCode* pVal)

HRESULT Style([in] RoofStyleCode pVal)