IBuildingFace80
This interface gives access to building face properties. After defining the building geometry, you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.
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Properties |
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An IColor80 representing the building face color. |
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Gets and sets an enum that determines the fill type for the selected building face. |
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An IObjectTexture80 representing the building face’s texture. |
FillType
Gets and sets an enum that determines the fill type for the selected building face. The following are its enumerations:
§ FACE_UNDEFINED = -1
Returned when not all walls use the same fill type.
§ FACE_COLOR = 0
§ FACE_TEXTURE = 1
§ FACE_TERRAIN_TEXTURE = 2
JavaScript |
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FillType |
C# |
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FaceFillTypeCode FillType { get; set; } |
C++ |
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HRESULT FillType([out, retval] FaceFillTypeCode* pVal) HRESULT FillType([in] FaceFillTypeCode pVal) |