IBuildingFace80

This interface gives access to building face properties. After defining the building geometry, you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.

 

 

Properties

 

Color

An IColor80 representing the building face color.

FillType

Gets and sets an enum that determines the fill type for the selected building face.

Texture

An IObjectTexture80 representing the building face’s texture.

FillType

Gets and sets an enum that determines the fill type for the selected building face. The following are its enumerations:

§   FACE_UNDEFINED                   = -1
Returned when not all walls use the same fill type.

§   FACE_COLOR                             = 0

§   FACE_TEXTURE                         = 1

§   FACE_TERRAIN_TEXTURE     = 2

 

JavaScript

 

FillType

 

C#

 

FaceFillTypeCode FillType { get; set; }

 

C++

 

HRESULT FillType([out, retval] FaceFillTypeCode* pVal)

HRESULT FillType([in] FaceFillTypeCode pVal)