Navigating to Objects
You can perform the following flight actions on objects:
§ Fly to Object
§ Jump to Object
§ Pre-Defined Flight Patterns
To perform an object’s activation action, do either of the following:
§ In the Project Tree, double-click the required object. The specific activation action set in the object’s property sheet is performed.
§ In the Project Tree, right-click the required object, and then select one of the options from the shortcut menu.
Menu Option |
Description |
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Fly to Object |
Flies from the current location directly to the selected object. The camera stops at the object’s “Viewing Distance”. § For static objects, the camera flies directly to the object, by the shortest flight path, and stops. § For dynamic objects, the camera continues to follow the object. |
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Jump to Object |
Jumps directly to the object. The camera stops at the object’s “Viewing Distance”. |
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View Object |
This option’s sub-menu contains a list of pre-defined flight patterns that compass about the object. When you play a flight pattern, the default flight time of the camera for a one round trip around the point of interest is 15 seconds.
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Circle Pattern |
Performs a circle flight pattern around the object. The camera always faces the specified object. |
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Oval Pattern |
Performs an oval flight pattern around the object. The camera always faces the specified object. The first radius is set to the distance parameter and the second radius is set to one-half of the distance parameter. |
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Line Pattern |
Performs a tight oval flight pattern around the object/location. The camera always faces the specified object. The first radius is set to the distance parameter and the second radius is set to one-tenth of the distance parameter. |
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Arc Pattern |
Performs a vertical arc flight above the object/location. The camera always faces the specified object. The radius is set according to the distance parameter. |
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For objects, the View submenu also contains a set of pre-defined view angles around the object. The camera stops at the object’s “Viewing Distance” from the object’s location. For dynamic objects, the camera continues to follow the object until the user stops it or performs another action. |
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Behind Object |
To view the object from behind |
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Above Object |
To view the object from above |
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From Below |
To view the object from below |
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From Right |
To view the object from the right-hand side |
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From Left |
To view the object from the left-hand side |
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From Behind and Above |
To view the object from behind and above (45 degrees) |
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Cockpit View |
To view the world from the object’s pivot point. The camera is set to the object’s roll, tilt and direction angles. In this mode, the dynamic object is hidden. |
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Projector View |
Available for Video On Terrain objects only. This is for viewing the world from the video projector’s position. The camera is set to the projector’s roll, tilt and direction angles. |
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From Ground Point |
To view the object from the ground. After selecting this option, select a ground point on the terrain from which you want to view the object. Note: The “View From Ground Point” action cannot be defined as the activation action for the object because it requires a reference point on the terrain. |
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