About Importing and Exporting Models
After a 3D mesh model is created in Skyline PhotoMesh, certain tiles may require editing, e.g. to remove a particular building that is being torn down, flatten surfaces and correct certain imperfections such as bumps or irregular surfaces, or edit textures. These edits, whether they involve mesh or texture retouching, can be performed in external software, such as Autodesk® MeshMixer, by exporting the required OBJ models and then reimporting them to PhotoMesh in order to rebuild the project. When edits are complete, you can reimport precisely the data you want to import, all in one step:
§ Only textures, using the models generated by PhotoMesh before the edits
§ Only models (in which case retexturing is required in PhotoMesh)
§ Both models and textures
You can import a single model or a folder with multiple model files, in which case each model file is read into its respective tile as long as its original file name is maintained.